AS DUSK FALLS

PROBLEM:

For the PlayStation launch of the narrative game As Dusk Falls they wanted to communicate more of the hidden features of the game.

SOLUTION:

We created a trailer that put the multiplayer and couch co-op debates and decision making at the heart of the game. Using real players and streamers we made a trailer that kept the narrative power and impact of the game but brought it to life with the player reactions, arguments and joy.

ROLE:

Creative Director